Orange Rope

Orange Rope

Orange Rope is fun arcade online game. It is attached to one end, but the other must also be fixed. In this case, it is necessary to pass the rope through all the round objects on the field. The rope can only be controlled with a magnet. It is not by chance that the rope is orange, it is magnetized, so our magnet will push it in the right direction. At subsequent levels, the rope becomes longer, there are more objects on the field. It will be more difficult for you to cope with it, the length gets in the way, the rope is trying to get tangled. But you, as always, will cope with the task and will be able to fulfill all the conditions. If you miss at least one connection point, the level will not be counted. Start over and replay it, it's available.

Play Orange Rope: A Quick Guide

Use mouse or touch the screen!

Game Highlights & Key Mechanics

The game contains 30 levels.

Did the game development involve the use of open-source libraries or custom-built tools?

The game supports cross-platform compatibility with the Construct 3 framework/platform.

Is there any background information on the developer of this game?

The development studio behind this game is New Kids Games.

What is the classification of this game?

In terms of gameplay, this game is classified as Casual.

Which tags summarize the gameplay experience?

The characteristics highlighted in the game’s tags are 1player, logic, rope, singleplayer, skill.

What is the ideal age range for this game?

The game is suitable for players in the Kids, Teens, Young Adults, Adults, Seniors age range.

Is any form of inhumane behavior present in the game?

Yes, the game features cruelty towards characters in Orange Rope.

Does the gameplay involve any blood or blood-like elements?

Yes, Orange Rope features content involving blood.

Is this game made for a particular gender?

The game is most likely designed for Male & Female.

Is the game appropriate for a child’s age group?

No, Orange Rope is not appropriate for a children's age group.
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